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  • 4.2 Most historically significant playersĪs in his home series, Mega Man's moveset relies heavily on various projectiles, giving his attacks unusual functions and characteristics.
  • Despite this, Mega Man's high learning curve has prevented him from attaining as large of a playerbase as other characters in his tier. Overall, Mega Man is a strong contender in the Smash 4 metagame, and he has placed well at some tournaments, with both Kameme placing 2nd at EVO 2016 and ScAtt placing 5th at Super Smash Con 2016 with him. Finally, Mega Man's projectile-heavy playstyle is also his biggest weakness, as he is heavily affected by powershielding, reflectors, absorbers, and other anti-projectile tools, which can shut down both his approach and defense options.

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    Mega Man's above average weight and falling speed also makes him an easy target for combos and juggles. Mega Man's melee attacks also have short range overall despite their extensive utility, causing him to struggle up close against characters with disjointed range like Marth, Link, and Shulk, while the high ending lag on his attacks puts more stress on this flaw. This leaves Mega Man at a disadvantage against characters with better mobility, such as Sheik and Fox. His grounded mobility is comparatively poor, with his dashing speed in particular being the 13th slowest in the game. Finally, owing to his high air friction, Mega Man also has extremely fluid control in the air, including the ability to zig-zag while jumping.ĭespite these advantages, Mega Man is not without flaws. Some of Mega Man's finishes are also among the strongest in the game, such as his up tilt and down smash. Mega Man also possesses above-average endurance due to his high weight and falling speed, which ties in with an effective recovery in Rush Coil that does not cause him to go helpless. This is made more effective once combined with Mega Man's grab game his grab is among the fastest in the game, with his down throw being a decent combo starter, while his back throw is a decent damage racker and KO option at high percents. He excels in pressuring as a result, with his Crash Bomber able to pressure shields easily, Metal Blade being an overall useful tool for forcing approaches, shield pressure and edgeguarding, and a useful mid-range spacing tool with his Mega Buster. Mega Man's most prevalent advantage is that he has among the best projectile games in Smash 4, with his wide array of projectiles being able to keep opponents away. Mega Man ranks 27th on the SSB4 tier list, in C tier as a high tier character. His sound effects are reused from the vast number of retro Mega Man games he has appeared in.

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    He does not widely use hand-to-hand combat, instead relying on the large arsenal of ranged weaponry he has amassed by defeating boss characters in his own games. He was announced at Nintendo's E3 2013 Direct Conference presentation for the game, becoming the first-revealed of the six third-party characters in the game along with SEGA's Sonic and Bayonetta, Bandai Namco's Pac-Man, fellow Capcom character Ryu, and Square Enix's Cloud. Mega Man ( ロックマン, Rockman) is a newcomer in Super Smash Bros.










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